July 15th, 2014
WoF - Class - Beast Master

Info:



Despite the name, Beast Masters do not dominate members of the animal kingdom. Rather their main aim is to draw inspiration and work in tandem with various kinds of fauna. The primary point in their discipline is understanding how and why creatures do what they do, humanoids and other sentient included. They appear to take a ‘primitive’ almost base approach to things, but are often far more calculating then they appear, and most seem to have a very optimistic out look and are at ease with the seeming indifference of nature.

Their primary skill is their ability to ‘commune’ with the various fauna they may encounter, asking for assistance or even just information. This makes them excellent survivalists. They use this skill in combat as well, from calming an enraged animal, to asking for help in a fight, to convincing a trained attack animal to turn on it’s trainer. Woe be it to the wicked overlord who thought he was safe behind his dogs.

In addition Beast Masters can offer a temporary ‘boost’ to an allied creature, from enhancing natural abilities, to granting them some of their own powers, to even momentarily moving them back or forward along the evolutionary chain. They can also boot themselves and take on the traits of other animals, from dense protective hide, to horns and claws, to the titanic weight of a gigantic creature.

As with all of their kind, Beast Masters have a base skill in elemental kinisis, their attacks draw inspiration from the animal kingdom, taking the form of various creatures; for example, it would not be whole unexpected to be attacked by phantom serpents, or bunnies made of fire. 'Nature is a simple and complex thing, it is so much larger than us all, and so small it is bound to every cell in our bodies, it cares nothing for your dreams and ambitions, I challenge you to defy it.'

Weapons:
Much like their armor a Beast Master’s weapon is generally ‘basic’ in nature, and is usually made from things like leather and bone, in addition to metal. A favorite seems to be the spear or pole-arm, halberds and axes not far behind. daggers and short swords are also common, and though not seen as often, whips as well. A Beast Master’s weapon generally is a multipurpose one, serving them not only in a fight, but also as tools in their daily lives.
World is on Fire, and all related materials/concepts © Alexandra Schoell

WoF - Class - Beast Master

Info:

Despite the name, Beast Masters do not dominate members of the animal kingdom. Rather their main aim is to draw inspiration and work in tandem with various kinds of fauna. The primary point in their discipline is understanding how and why creatures do what they do, humanoids and other sentient included. They appear to take a ‘primitive’ almost base approach to things, but are often far more calculating then they appear, and most seem to have a very optimistic out look and are at ease with the seeming indifference of nature.

Their primary skill is their ability to ‘commune’ with the various fauna they may encounter, asking for assistance or even just information. This makes them excellent survivalists. They use this skill in combat as well, from calming an enraged animal, to asking for help in a fight, to convincing a trained attack animal to turn on it’s trainer. Woe be it to the wicked overlord who thought he was safe behind his dogs.

In addition Beast Masters can offer a temporary ‘boost’ to an allied creature, from enhancing natural abilities, to granting them some of their own powers, to even momentarily moving them back or forward along the evolutionary chain. They can also boot themselves and take on the traits of other animals, from dense protective hide, to horns and claws, to the titanic weight of a gigantic creature.

As with all of their kind, Beast Masters have a base skill in elemental kinisis, their attacks draw inspiration from the animal kingdom, taking the form of various creatures; for example, it would not be whole unexpected to be attacked by phantom serpents, or bunnies made of fire. 'Nature is a simple and complex thing, it is so much larger than us all, and so small it is bound to every cell in our bodies, it cares nothing for your dreams and ambitions, I challenge you to defy it.'

Weapons:

Much like their armor a Beast Master’s weapon is generally ‘basic’ in nature, and is usually made from things like leather and bone, in addition to metal. A favorite seems to be the spear or pole-arm, halberds and axes not far behind. daggers and short swords are also common, and though not seen as often, whips as well. A Beast Master’s weapon generally is a multipurpose one, serving them not only in a fight, but also as tools in their daily lives.

World is on Fire, and all related materials/concepts © Alexandra Schoell

July 1st, 2014
WoF - ”Alien”

Another prompt from the ‘beyond the playlist’ podcast Artist’s Round Table, for the prompt “Alien”Feels good to draw my little Soldiers after so long. I’m very pleased with how it came out. I chose them for this not just because they are technically aliens, but for the alternate meaning. It’s possible to feel alienated even amongst your own kind, friends, famil, it’s possible to feel alone and outside even when surrounded by those who love you most. Sometimes our own perceived failings our flaws, can get the better of us and drag us so far from what should make us happy, and sometimes, regrettably, we give up. And when we do, those imaginary evils are no longer so imaginary, and our inner ‘monsters’ come out. Then, we really are aliens.From right to left, row one to row two: Famine, Envy, Captivity, Slaughter, Extinction, Rot & Decay, Ruin, AfflictionAll characters and concepts © Alexandra Schoell, June 2014

WoF - ”Alien”

Another prompt from the ‘beyond the playlist’ podcast Artist’s Round Table, for the prompt “Alien”

Feels good to draw my little Soldiers after so long. I’m very pleased with how it came out.

I chose them for this not just because they are technically aliens, but for the alternate meaning. It’s possible to feel alienated even amongst your own kind, friends, famil, it’s possible to feel alone and outside even when surrounded by those who love you most. Sometimes our own perceived failings our flaws, can get the better of us and drag us so far from what should make us happy, and sometimes, regrettably, we give up. And when we do, those imaginary evils are no longer so imaginary, and our inner ‘monsters’ come out. Then, we really are aliens.

From right to left, row one to row two: Famine, Envy, Captivity, Slaughter, Extinction, Rot & Decay, Ruin, Affliction

All characters and concepts © Alexandra Schoell, June 2014

June 26th, 2014
The Dragon
Originally done as a prompt for the “Artist’s Round Table” episode of the “Beyond the Playlist” podcast (Set to Air 6/29/2014)I’m rather pleased with this one, not only is it the first 100% digital piece I’ve done, it’s also the first with no line art. However I’m most pleased that it made a sweet little girl smile, I gave her father (the host) a copy, and now she’ll have it as a poster on her wall. 'The Dragon' © Alexandra Schoell, 2014

The Dragon

Originally done as a prompt for the “Artist’s Round Table” episode of the “Beyond the Playlist” podcast (Set to Air 6/29/2014)

I’m rather pleased with this one, not only is it the first 100% digital piece I’ve done, it’s also the first with no line art. However I’m most pleased that it made a sweet little girl smile, I gave her father (the host) a copy, and now she’ll have it as a poster on her wall.


'The Dragon' © Alexandra Schoell, 2014

June 10th, 2014
Manufactured Alliances - Max
Max from the Mass Effect fan-film Manufactured Alliances. He is a self proclaimed ‘playboy’ with a 0% success rate, he often says things he thinks are funny but no one else does, and has a tendency to lose his temper and open mouth insert foot.Recently joined the team as a storyboarder/concept artist, decided I’d have a bit of fun doodling some of the characters.Mass Effect © Bioware, EAManufactured Alliances, Max © Peter Bedding www.youtube.com/user/pbbro1997

Manufactured Alliances - Max

Max from the Mass Effect fan-film Manufactured Alliances. He is a self proclaimed ‘playboy’ with a 0% success rate, he often says things he thinks are funny but no one else does, and has a tendency to lose his temper and open mouth insert foot.

Recently joined the team as a storyboarder/concept artist, decided I’d have a bit of fun doodling some of the characters.

Mass Effect © Bioware, EA

Manufactured Alliances, Max © Peter Bedding www.youtube.com/user/pbbro1997

June 8th, 2014

Art Stream is go! gonna be streaming for about two hours! justin.tv/chaos_child

May 6th, 2014
WoF - Class - WeaponsMaster

Doing a nice brand new series of the ‘Word is on Fire’ combat classes. All new and improved and bright and shiny.
Info
The name WeaponsMaster seems to be fairly straight forward, and in part it is. The majority of their training involves learning to wield any weapon placed in their hands. Which they do so with exemplary skill. However this is not the limit of their abilities. WeaponsMasters can imbue their weapons with various enhancements, should they wish to, generally along the lines of giving them elemental characteristics, such as becoming searingly hot or electrified.
What sets them apart however are their weapons themselves. As with the other classes their weapons are bound to them by default, however this class takes it one step further. For them the weapon is an extension of oneself, and to wield it is not simply a series of motions, hacks and slashes, but a craft, and art form; a thing that can be just as beautiful as deadly, bring as much help as harm. All dependent on the wielder’s intent.
The greatest skill of a WeaponsMaster is tied to their names. They are not merely versed in using any melee weapon, they are able to adapt the weapons themselves. While their weapons do come in a default appearance, a WeaponsMaster is able to coax them to shed that form and take on a new one. The type, complexity, and general appearance of the weapon is entirely dependent on the WeaponsMaster’s ability and promise. ‘My weapon is but and extension of myself, shifting, adapting, another limb by which I may change the world.’

Weapons
There is no limit to what sort of weapon a WeaponsMaster can wield, they do however stick to melee for practical reasons, as turning their weapon into a projectile weapon would provide them with no ammunition and serve only as an impractical bludgeoning weapon.
When not in use their weapons are a seemingly unassuming item, stored often as a trinket or piece of jewelry. When in use they will first appear as their default form, after which they are set to become anything the WeaponsMaster requires.

World is on Fire, and all related materials/concepts © Alexandra Schoell

WoF - Class - WeaponsMaster

Doing a nice brand new series of the ‘Word is on Fire’ combat classes. All new and improved and bright and shiny.

Info

The name WeaponsMaster seems to be fairly straight forward, and in part it is. The majority of their training involves learning to wield any weapon placed in their hands. Which they do so with exemplary skill. However this is not the limit of their abilities. WeaponsMasters can imbue their weapons with various enhancements, should they wish to, generally along the lines of giving them elemental characteristics, such as becoming searingly hot or electrified.

What sets them apart however are their weapons themselves. As with the other classes their weapons are bound to them by default, however this class takes it one step further. For them the weapon is an extension of oneself, and to wield it is not simply a series of motions, hacks and slashes, but a craft, and art form; a thing that can be just as beautiful as deadly, bring as much help as harm. All dependent on the wielder’s intent.

The greatest skill of a WeaponsMaster is tied to their names. They are not merely versed in using any melee weapon, they are able to adapt the weapons themselves. While their weapons do come in a default appearance, a WeaponsMaster is able to coax them to shed that form and take on a new one. The type, complexity, and general appearance of the weapon is entirely dependent on the WeaponsMaster’s ability and promise. ‘My weapon is but and extension of myself, shifting, adapting, another limb by which I may change the world.’

Weapons

There is no limit to what sort of weapon a WeaponsMaster can wield, they do however stick to melee for practical reasons, as turning their weapon into a projectile weapon would provide them with no ammunition and serve only as an impractical bludgeoning weapon.

When not in use their weapons are a seemingly unassuming item, stored often as a trinket or piece of jewelry. When in use they will first appear as their default form, after which they are set to become anything the WeaponsMaster requires.

World is on Fire, and all related materials/concepts © Alexandra Schoell

April 18th, 2014
Manufactured Alliances - Sheniqua

Sheniqua from the Mass Effect fan-film Manufactured Alliances. Made entirely of sass, she has zero qualms about voicing wants or complaints to anyone within earshot..Recently joined the team as a storyboarder/concept artist, decided I’d have a bit of fun doodling some of the characters.Mass Effect © Bioware, EAManufactured Alliances, Sheniqua © Peter Bedding www.youtube.com/user/pbbro1997

Manufactured Alliances - Sheniqua

Sheniqua from the Mass Effect fan-film Manufactured Alliances. Made entirely of sass, she has zero qualms about voicing wants or complaints to anyone within earshot..

Recently joined the team as a storyboarder/concept artist, decided I’d have a bit of fun doodling some of the characters.

Mass Effect © Bioware, EA

Manufactured Alliances, Sheniqua © Peter Bedding www.youtube.com/user/pbbro1997

April 8th, 2014
Manufactured Alliances - Pako

Pako from the Mass Effect fan-film Manufactured Alliances. A timid Scotsman, with a penchant for robots, very selfconscious about his implants.Recently joined the team as a storyboarder/concept artist, decided I’d have a bit of fun doodling some of the characters.

Mass Effect © Bioware, EAManufactured Alliances, Pako © Peter Bedding www.youtube.com/user/pbbro1997

Manufactured Alliances - Pako

Pako from the Mass Effect fan-film Manufactured Alliances. A timid Scotsman, with a penchant for robots, very selfconscious about his implants.

Recently joined the team as a storyboarder/concept artist, decided I’d have a bit of fun doodling some of the characters.

Mass Effect © Bioware, EA

Manufactured Alliances, Pako © Peter Bedding www.youtube.com/user/pbbro1997

April 2nd, 2014
Manufactured Alliances - Lorraine
Lorraine from the Mass Effect fan-film Manufactured Alliances. Half Hawaiian half Japanese, ALL Grenades.Recently joined the team as a storyboarder/concept artist, decided I’d have a bit of fun doodling some of the characters, starting with Lorraine.Mass Effect © Bioware, EAManufactured Alliances, Lorraine © Peter Bedding www.youtube.com/user/pbbro1997

Manufactured Alliances - Lorraine

Lorraine from the Mass Effect fan-film Manufactured Alliances. Half Hawaiian half Japanese, ALL Grenades.

Recently joined the team as a storyboarder/concept artist, decided I’d have a bit of fun doodling some of the characters, starting with Lorraine.

Mass Effect © Bioware, EA

Manufactured Alliances, Lorraine © Peter Bedding www.youtube.com/user/pbbro1997

February 25th, 2014

WoF - Class - Entertainer

Doing a nice brand new series of the ‘Word is on Fire’ combat classes. All new and improved and bright and shiny.

Info


Entertainers are all about the flash, the pizzazz, about bolstering spirits and knocking your socks off. Their skills operate primarily on the fact that the parts of the brain that are affected by music are the same parts that go active when a person is under the influence of drugs. The proper auditory stimulus can have effects as wide as a burst of adrenalin, to a feeling of immense joy, to the sensation of vertigo, to waves of nausea. Their song also creates surges in the visual cortex and causes those around them to see things that aren’t there.

An entertainer will seek to exploit this through song, and enhance it with dance, and visual effects. They may do so to empower their allies. Lifting spirits, kicking off bursts of energy, increasing natural abilities, both ‘magic’ and physical attributes. Inversely they may use it to inflict debilitating side effects on opponents. Such as the aforementioned, sickness and vertigo, or they may seek to pacify them or even put them to sleep.

Visual effects can enhance the power of a song and as such entertainers will employ a wide variety of costumes and face paint; colorful, elegant, dramatic or otherwise, an entertainer picks out their clothing carefully with their ‘performance’ in mind; they costumes may not provide much in the way of defense, but a skilled Entertainer would only be impeded. They also mimic various styles of dance and gymnastics in their combat styles; studying things like contortion is not uncommon. Sometimes they will employ instruments, but their ability to make those around them hallucinate music brings that down to a matter of preference.

As with the rest of their species they have a natural talent for wielding the various elements. As with anything else an Entertainer will use this in their ‘performance’; flashes of fire, bursts of light, surges of foliage, gusts of wind and rain, combined with their other abilities this can throw an enemy into a full fledged panic, unsure if anything around them is real anymore. ‘There is a beauty in all things. A dance, a song, in all things. My performance is my weapon, and all is my performance.’


Weapons

Entertainers select their weapons based on lightness and visual appeal, along with practicality, as with all things, seeking to enhance their performance. Common choices include light weapons like daggers and short swords or rapiers, sometimes pole arms or spears if they’re light and maneuverable, all manor of chain based weapons, Chakram, and occasionally fist weapons. They are the only class to wield a puppet as a weapon, treating them as a permanent dance partner. They are usually used to defend the entertainer if their performance doesn’t allow them to move. These puppets are not alive in any way, though their owner may treat them as such from time to time. They may utilize a musical instrument, but more often than not it also doubles as another sort of weapon.

Regardless of weapon choice, the most important part of an Entertainer’s arsenal is their headset. An ear piece and throat piece which acts as a conduit for their power allowing less strain on them; it boosts their voices so that they may be heard above all other sounds, and protects them from the effects of another entertainer, this way one does not interfere with another.

World is on Fire, and all related materials/concepts © Alexandra Schoell